Sunday, January 24, 2010

Indie Games

I know how hard it is write software. So I have a lot of respect for Indie Game Developers. So when I hear about them, I will list them for your pleasure. Most of these games I haven't played, so buyer beware. If I do play the games, I will review them.

Immortal Empire (RPG, Fantasy, Single Player)
Gratuitous Space Battles (this one looks good, in my queue)
Driving Speed Pro
Snake Munch
Dating/Scheduler Game
Galaxia Adventure game
Dead Wake (Zombie FPS)

Thursday, January 21, 2010

Another WCF Gotcha

Oh my friend WCF. My latest love affair with WCF occured when connecting to an unsecured asmx web service for testing using WCF. I added a service reference to my web project, the proxy classes created fine, so I connected and...hang!

I ended up using the srvutil to output a config file that had different settings then the auto generated config entries for binding that WCF created when adding the service reference to my project. Using the new config file actually worked, but be careful, because I think WCF will cache server reponses for a minute or two. I know this doesn't make any sense, but it seems like if you change the config settings, fire up your project again, and try to connect, you will error out unless you wait a minute or two. Just a tip.

Anyway, here is a link for dealing with WCF using Srvutil.

and a link for WCF bindings

Sunday, January 17, 2010

ReadyBoost in XP?

Essentially ReadyBoost in Vista and Windows 7 is using a Flash drive or other external device as a place to put your system pagefile. This can be accomplished with good ol XP and actually older win OS's just by tweeking where your pagefile.sys will be stored manually. Here is a tutorial that not perfect will give you the info you need to accomplish this.


Wednesday, January 13, 2010

Ajaxian » Gordon: Flash Runtime Implemented in Javascript

Now this is cool!

Ajaxian » Gordon: Flash Runtime Implemented in Javascript

USB "Broadcast Power" Charger

I used to love playing a pen and paper roll playing game called Gamma World. Gamma World was a post apocalyptic world where you made a character that roamed the radioactive ruins as you tried to survive. In the game there were remnants of super technology from the post-nuke world, including robotic units and human looking androids, most of which ran off of "broadcast power".

Well it looks like Gamma World's vision of broadcast power is coming closer. Pretty cool.

Airnergy Wi-Fi Powered Charger

Wednesday, January 06, 2010

Silverlight and styles

Silverlight and styles - Gabriel Schenker's Blog - Los Techies : Blogs about software and anything tech!

Near Death Studios Closes | Edge Online

Many know about World of Warcraft.
But before "WoW", there was Ultima Online.
Before "UO", there was Meridian 59.

Meridian 59 actually was "doomish" looking first person perspective MMO that was way ahead of its time. It's original creator 3DO was going through a rough time of being bought and sold so they couldn't support the game, so it never took off like it could of. Near Death Studios tried to breath life into the game again, but WoW put them on a slow course with death that culminated yesterday. Interestingly, the websites are still up for NDS.

Near Death Studios Closes | Edge Online